SPACE PATROL RPG

While I am not against the use of Space Patrol as the context for an RPG, I really have no desire to partake at this time. I am, however, laying down a few rules.

THE WHY'S OF THE RULES THAT I AM LAYING DOWN

DUNGEON MASTERS:

CANON Hopefully, that will be enough to get you started.

*Space Patrol was a presentation of the heroic in the context of the mid twentieth century. This was the last stages of the civilization created by the Age of Reason, The rise of science, individualism and free enterprise and the Enlightenment. These things blur that by 1) making the universe, at the core, incomprehensible, which flies in the face of the Age of Reason, Science and the Enlightenment, 2) Space Patrol was a product of the primacy of objective reality which meant that cows don't fly without some kind of tehcnological device and wishing doesn't make it so, these are about wish-fullfillment 3) Space Patrol was a presentation of the heroic (and good and evil) the medical basis for "criminal tendencies" reduces human behavior to a non-choosable mish-mash of chemicals, viruses and bacteria. As such these are incompatable with Space Patrol.

ENGINES MUTI-SIDED, MULTIPLE DICE, %ile DIE SUPPLIES